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Designing Steps for Monkey Ball Chase Game

Monkey Ball Chase is an engaging mobile game where players guide a mischievous monkey by dragging it across the screen, while a persistent ball chases closely behind. The objective is to skillfully maneuver the monkey to evade the ball for as long as possible, navigating around various obstacles and collecting power-ups to gain advantages. With intuitive touch controls and lively animations, Monkey Ball Chase offers a fun and challenging experience for players of all ages.

Designing a game in MIT App Inventor where a monkey can be dragged in any direction and a ball follows the monkey involves several key steps

1. Setup MIT App Inventor

  • Access MIT App Inventor: Go to MIT App Inventor and log in or create an account.
  • Start a New Project: Click on “Start New Project” and name your project (e.g., “Monkey Ball Chase”).

2. Design the User Interface

  • Drag and drop a Button from the User Interface palette onto the screen.
  • Set its properties:
    • Background Color: Set as you like
    • Width: Fill parent or a specific size
    • Height: Fill parent or a specific size.
    • Text : START GAME
    • Font & Font Size: Bold & 20

 

Components to Add:

  • Layout: This is the area of screen where all components are being placed
  • Canvas: This will be the area where the game occurs.
  • ImageSprite (Monkey): Represents the monkey which can be dragged.
  • ImageSprite (Ball): Represents the ball that follows the monkey.

Steps:

1. Add Layout:  This  is area of screen size where all components are being placed Go to Layout< vertical Arrangement

  • Drag and drop a verticalArrangement from the Layout palette onto the screen.
  • Set its properties:
    • Width: Fill parent or a specific size
    • Height: Fill parent or a specific size.

2.Add a Canvas:

    • Drag and drop a Canvas from the Drawing and Animation palette onto the screen.
    • Set its properties:
      • Width: Fill parent or a specific size.
      • Height: Fill parent or a specific size.

3. Add the Monkey ImageSprite:

  • Drag an ImageSprite onto the Canvas.
  • Set its properties:
    • Picture: Upload an image of a monkey.
    • Height: 50% Pixels .
    • Width: 50% Pixels

4. Add the Ball ImageSprite:

            • Drag another ImageSprite onto the Canvas.
            • Set its properties:
              • Picture: Upload an image of a ball.
              • Width and Height: Set the size appropriately.
              • Radius: set 20